The Case For Second Life in the Dawn of The Metaverse Era?
The Case For Second Life in the Dawn of The Metaverse Era?
Second Life was the pioneer of virtual worlds, possibly the first example of the metaverse. Launched in 2003, and still popular with diehard fans, Second Life has fallen out of favor and other virtual worlds have overtaken it. These include gaming environments such as Roblox and Fortnite, which now boast hundreds of millions of users. Second Life only has about a million active users, although there are 73 million registered accounts.
But Second Life appears to be maneuvering towards a comeback. Does Second Life need a revival and, if so, can its owners upgrade it to modern, metaverse standards?
Disclaimer: This post includes affiliate links
If you click on a link and make a purchase, I may receive a commission at no extra cost to you.
Does Second Life Need to Make a Comeback?
It’s an interesting question. Some diehard users feel that Second Life is awesome as it is and doesn’t need to change a thing. However, bear in mind that, for the shareholders of Second Life, it is a business.
To continue giving decent returns to its shareholders in the face of the oncoming onslaught from the metaverse, it must improve. From their perspective, a comeback is just what the doctor ordered.
Related:Is Second Life Still a Thing?
To that end, Philip Rosedale, who founded Second Life in 2003 and left in 2010, is returning to serve as a Strategic Advisor. His return will bring with it an investment of both cash and patents into Linden Lab, which owns Second Life. He will also allocate a task force of seven people from his VR software company, High Fidelity, to Second Life.
Can Second Life Change to Meet Modern Standards?
Second Life began in 2003 as a nondescript island with some trees on it. Then, players—known as residents—showed up, bought land, cleared the trees, and started building a whole new virtual world. Second Life is a virtual world that its residents built from the ground up, literally.
Second Life is not a game, unlike Roblox or Fortnite. In Second Life, there are no goals or objectives for residents to achieve. Second Life is a place where people hang out together and buy and sell virtual items to each other. In that sense, it is not competing with the game-based superstars of the metaverse.
Related:How to Get Started In Second Life in 10 Easy Steps
Second Life also hosts a significant virtual economy. According toLinden Lab , it has an annual GDP of $650 million with 345 million transactions of virtual goods, real estate, and services.
It may generate a significant amount of revenue, but Second Life is relatively old. Its keyboard and mouse controls, and blocky graphics, look old-school today. Second Life is miles behind the high-tech worlds that Facebook and Microsoft will deliver via VR headsets.
Can Second Life upgrade to modern standards? Can it get inside VR headsets? Yes, it can. To protect its revenues, it must do so. It appears that this is exactly what Rosedale and his team, all VR tech experts, have arrived to do.
In an interview withSpectrum , Rosedale implied he will focus on adding 3D audio technology from High Fidelity into Second Life. This makes sense since the industry hasn’t yet fully developed the VR technology that moves avatars around physically. Once they have, residents will be able to have real-time audio conversations just as they would in the physical world.
Second Life Must Upgrade and Differentiate
With Rosedale’s arrival, Second Life is on a path to upgrade its audio and graphics, eventually deploying into high-resolution VR headsets. The virtual world is still a fairly successful business, but it will stay small compared to the new kids on the metaverse block unless it upgrades.
Second Life also needs to differentiate itself sharply away from its metaverse competitors. Philip Rosedale has indicated that he is looking to build on Second Life’s subscription-based business model. It’s the exact opposite of what he called, in aLinden Lab press release, the “ad-driven, behavior modification dystopias” that Meta and other big players may deliver.
If he pulls that off as well, Second Life will be an oasis for millions of people who value their privacy and will be a formidable force in the metaverse.
Also read:
- [New] Crafting Impactful Medical Messages in Social Media
- [New] In 2024, Spotting a Block Snapchat Notifications Gone Mute
- 2024 Approved Enhancing Visual Interest Utilizing Secondary Footage Wisely
- Data Survival Scenarios Post-FB Demise
- Harmonize Conversations with Facebook's New Sounds for Messaging
- How to Delete a Facebook Group
- How to Link Your Social Accounts on Xbox
- In 2024, Strategic Sharing Spoken Engagement for YouTube Viewers
- Personalization Strategies for Enhancing Facebook Timelines
- Revive Your Media: Expert Solutions for MPEG File Restoration
- Sculpting Social Media Exposure: The Art of Facebook's Privacy Lists
- Sony's Sound Streaming via Bluetooth Connection
- Top 10 Fixes for Phone Keep Disconnecting from Wi-Fi On Itel P55+ | Dr.fone
- Tweaking Children's Data: A Parent's Guide to Messenger Kids
- Unlocking Made Easy The Best 10 Apps for Unlocking Your OnePlus 11R Device
- When and How to Deactivate Apple's Find My iPhone Feature - Insights and Instructions
- Title: The Case For Second Life in the Dawn of The Metaverse Era?
- Author: Michael
- Created at : 2024-09-25 16:56:19
- Updated at : 2024-09-28 16:54:08
- Link: https://facebook.techidaily.com/the-case-for-second-life-in-the-dawn-of-the-metaverse-era/
- License: This work is licensed under CC BY-NC-SA 4.0.